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	<title>Comments on: Generation Playstation and TheirSpace</title>
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		<title>By: Another big report&#8230; &#8220;Their Space&#8221; &#171; Learning Games</title>
		<link>http://flux.futurelab.org.uk/2007/02/15/generation-playstation-and-theirspace/comment-page-1/#comment-598</link>
		<dc:creator>Another big report&#8230; &#8220;Their Space&#8221; &#171; Learning Games</dc:creator>
		<pubDate>Wed, 07 Mar 2007 14:01:36 +0000</pubDate>
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		<content:encoded><![CDATA[<p>[...] Another big report&#8230; &#8220;Their&nbsp;Space&#8221; March 7th, 2007   Found this via the Futurelab Flux blog. Demos (a UK think-tank) produced an 80 page (large print!)Â report on &#8220;Education for a Digital Generation&#8220;. Initially I thought this was going to be a hyper-bolic celebration of digital-youth, but it keeps a balanced perspective. Material criticising the myths found in mass-media hysteria on the ill-effects of digital media is balanced with a critique of the utopian counter view-point (page 41) : There is also a set of positive myths demonstrating â€˜blind faithâ€™ in the power of technology. The more extreme versions caricature a whole generation of young people as digital natives and cyberkids, all equally confident users of technology. Meanwhile, staunch defenders of gaming and web 2.0 risk presenting all digital practices as equally valuable, hailing each wave of technology as full of revolutionary potential. [...]</p>
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