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	<title>Comments on: Immersive 3d VR games for deaf children.</title>
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		<title>By: Links &#171; OSATA Project&#8217;s Blog</title>
		<link>http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/comment-page-1/#comment-43922</link>
		<dc:creator>Links &#171; OSATA Project&#8217;s Blog</dc:creator>
		<pubDate>Wed, 28 May 2008 05:16:10 +0000</pubDate>
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		<description>[...] Purdue 3D VR game for deaf kids: http://elianealhadeff.blogspot.com/2007/09/serious-games-improve-mathematical.html http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Purdue 3D VR game for deaf kids: <a href="http://elianealhadeff.blogspot.com/2007/09/serious-games-improve-mathematical.html" rel="nofollow">http://elianealhadeff.blogspot.com/2007/09/serious-games-improve-mathematical.html</a> <a href="http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/" rel="nofollow">http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/</a> [...]</p>
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		<title>By: Martin Owen</title>
		<link>http://flux.futurelab.org.uk/2007/09/27/immersive-3d-vr-games-for-deaf-children/comment-page-1/#comment-10429</link>
		<dc:creator>Martin Owen</dc:creator>
		<pubDate>Thu, 27 Sep 2007 09:15:47 +0000</pubDate>
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		<description>You might note that 8 weeks is about 16% of the school year. Should we expect and increase in relative maths attainment over that period of time?</description>
		<content:encoded><![CDATA[<p>You might note that 8 weeks is about 16% of the school year. Should we expect and increase in relative maths attainment over that period of time?</p>
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