Archive for the 'real to virtual' Category

Heads up for flux readers Becta publishes Emerging technologies for learning volume 3 (2008)

Thursday, April 3rd, 2008

This maybe of interest to Flux readers the third publication of emerging technologies for learning from Becta.
The ‘Emerging technologies for learning’ series aims to help readers consider how emerging technologies may impact on education and learners in the medium term. The publications are not intended to be a comprehensive review of educational technologies, but offer [...]

Choosing a Virtual High School

Monday, January 7th, 2008

http://distancelearn.about.com/od/virtualhighschools/a/OnlineHighQ.htm
Happy New Year to all flux bloggers and readers.
I came across this article and thought it marked a landmark in the development of virtual learning.
What do you think?

Why we need Virtual Worlds

Wednesday, October 31st, 2007

http://www.johnseelybrown.com/needvirtualworlds.pdf
What do you think of this paper from John Seely-Brown?

Casual immersive worlds

Thursday, August 23rd, 2007

There is a lot of interest in Second Life and the educational potential of this and similar immersive game-like worlds. Club Penguin — a site supposedly for 13+ (but likely 9-14) — has recently been sold to Disney for $350 million. These have fascinated me since reading Gibson’s Neuromancer (1984) , Neal Stephenson’s [...]